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Thesis Guidance Course of Mr. Nigel

Week 3:

Thesis Guidance Course

This week’s class was centered around the areas of problem posing, literature review, methodology, and FRAMEWORK, and here are some of my class notes.

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Thesis Guidance Course of Mr. Nigel

Week 2:

Animation Theory

For the Animation Theory course probably learned the concepts of abstract and experimental animation, here are some notes I remember.

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Thesis Guidance Course of Mr. Nigel

Week 1:

The course on the dissertation, figuring out the goals of the semester’s assignment, and about this project and proposal I had a preliminary understanding and recorded notes.

I have thought about the following questions for this week’s course:


-After graduation I would like to join a 3D animation studio to become an animator, firstly I am very interested in this part of the animation creation process, I like to study the laws of motion and apply them to the characters, and secondly in China this 3D animator position is less saturated compared to other positions, with more job opportunities. In the meantime I would like to keep exploring concept and character design in my spare time and share it on my social media.


-In order to reach the standard required by the profession I need to understand the 12 principles of animation and apply them to my work, which requires me to observe the movement of all objects in real life and to practice a lot.
-In order to present my final product in video and pictures, I first researched my subject and wrote a thesis as a theoretical guide for my creation. The creative process is documented in a blog and a portfolio is created during the creative process.


-It is very important to link the thesis research with the actual work, because the thesis research provides the theoretical basis for the creation, which is an important guide for the actual work. The research on the background of the creative theme provides a clear position for the creation, and only through in-depth research on the cultural background and artistic aesthetics of the creative theme can we create works with real substance.


-I would like to carry out research in neighborhoods that are not related to practical elements, because practice requires time and cost, but it is unrealistic for me to learn more about the fields I am interested in and practice them one by one. So I will try to take in as much theoretical knowledge as possible and think about whether it can be reflected in my work.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 3:

Feed back of last week’s assignment:

1.Pay attention to the position of the character in the camera and do not mislead the audience.

2.Pay attention to the composition,and try to place the character on the golden dividing.

3.In the end, both yuelao and Cupid are hit by arrows, and their reactions should be a little more obvious.

Creating early stages of storyboards

This week’s lesson was about initial storyboarding, with a couple of examples to show me the usefulness of an ESTABLISHING SHOT and how to create my own ESTABLISHING SHOT.Then we learned some camera language and the teacher demonstrated how to briefly and efficiently create our own dynamic storyboards in Maya.

Here are some of my class notes:

assignment :

This week’s assignment is to create a full dynamic storyboard of an IDEA in maya

https://syncsketch.com/sketch/MzY4MzIwNTU5/?offlineMode=1#/23629024/24494914/f_6684

I started by replacing yuelao with a cylinder and cupid with a sphere in maya. Built a simple scene and created a preview animation to show the placement and duration of each shot.

After editing I realized that just replacing the characters with geometric whites doesn’t show the movement and emotions of the characters. So I exported the preview to callipeg and drew a simple sketch to represent the character’s expression and movement.

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collaboration unit

1.2 :Division of labor and cooperation phase

This week, we had our first meeting and began by dividing up the work based on the project outline and identifying the methods and software that each person will use in the project. Then from several demos created by jiaxin, we chose the one that best suited our project’s music.After much deliberation, we initially decided that the project would consist of an orchestra and large stage with several different scenes.

We set up the online meeting on Saturday night, but found that it didn’t work as well, and there were a lot of limitations to operating online when it came to sharing progress, so we had another offline meeting on Monday.

The project flow:

1.First jiaxin provides music samples

2.Carlos and J who is major in VR create the metahuman.

3.While creating the metahumen, 3d animation major hanyue builds the scene in ue5.

4.After metahuman is finished 3d animation yi is responsible for the character animation part.

5.After the animation is composited, it is handed over to fvx’s chris for touch-ups and special effects compositing.

Then we had a meeting summary:

Next Steps Program:

In the next phase we would be defining the overall style of the project, so we submitted our respective storyboards by Thursday in preparation for next week’s meeting where we would work together to define the overall visual style of the virtual band.

Problems we encountered:

Considering the large number of characters in the animation part and the fact that the video is three minutes long, the animation is a lot of work, and in order to make sure that the project will be completed within the time limit, the rest of the group unanimously decided to use motion capture to complete it. However, as the person who was mainly responsible for the animation, I hadn’t come across motion capture in the workflow I had learned before. So it was a brand new challenge. The other students asked me to go and learn the process of motion capture from scratch, but I found that there were many problems I might face in trying to understand the process of motion capture, such as debugging the equipment, unexpected situations during the operation, and adjusting the details after outputting the animation, which would cost a huge amount of time and could not guarantee the complete success as a field that I was not familiar with. Moreover, none of the students in the group had ever tried to create animation with motion capture devices, so there was no professional guidance in the creation process. So I don’t think this approach is very reliable.

How do we fix this:

Immediately after I found this problem, I communicated with my group and proposed to them that my solution would be to use an animation sequence to create the base animation first, and then adjust the details according to the needs of the music and the camera. We finally agreed on this solution.In dealing with some of the action can not find the material when we can use the deepmotion this software, after shooting the video automatically generate the corresponding action animation, and then adjust the animation.

What have we learned through this:

In the process of teamwork should learn to communicate in a timely manner, analyze the reasons for the emergence of problems, mutual understanding, and work together to find the most reasonable and effective solutions.Everyone specializes in different neighborhoods and needs to listen carefully to what others have to say.

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collaboration unit

1.1 :preparatory stage

During the first week in the collaboration unit, we found group members with similar interests through exchanges and communication: carlos and J from vr majors, hanyue and yi from 3d animation, and jiaxin from music majors and chris from fvx majors.

We each introduced our neighborhoods of expertise and interest, and then began discussing the theme of our current creation. Because the group found a music major, which put us in a position to create something based on sound, we eventually decided to produce a project with the theme of a virtual band.

We developed a project time plan:

After the formation of the team we are ready to start the second week of everyone’s free time to start offline meetings, the meeting content is roughly the division of labor and personnel arrangements for each section. As well as researching musical styles.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 2:

This week’s program course learned about world building Sets and props and set effects on visual perception. Here are some of the class notes.

Feed back of last week’s assignment:

Rough sketches of the three stories were drawn last week, of which the story about zbrush and the matchmaking company can move forward, the zbrush story needs to change some of the plot points that don’t make sense and add some shots to make the plot coherent. The matchmaking company needs to refine the storyline, and be aware that character acting requires one action and one reaction.

assignments:

This week’s assignments are three compositions and refinement storyboards and a moodboard about the project

This is my story board:

This is my mood board:

This is my composition:

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 1:

The first session of the program talked about what to look for to start a project, and I took some notes

About the initial idea of the project I drew three doodles, the first is the story of the moon old man and cupid, the second is a social animal fell asleep overtime into the zbrush software that is being used to find that you can carve yourself, to carve yourself after the software did not save the software crashed, so she was scared to wake up and found that the reality of their own project did not save the crash. The third is about the protagonist will always have nightmares at night, the bedside of the panda doll in the guise of a superhero to protect the protagonist’s sleep story.

Here are some doodles of these ideas

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UE5

Rendering problems:

And finally the editing and rendering part,The software crashed many times during rendering, so I tried to adjust the parameters according to the online tutorials many times before I finally succeeded!Export sequence frames edit and dub in pr。I’m very interested in the theme of this project, and hope that I can move forward with it and try to add some character acting  to make it more complete.

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UE5

Class Notes

Method of binding a spotlight to a shark’s eye