Categories
collaboration unit

1.5 : Getting some technical problems

This week we each reported on the progress of the project, I went to try to download the plugin for daztounreal last week and it showed a successful download in daz but the plugin wasn’t available in unreal, so the problems with the textures and character heels couldn’t be fixed.So I was going to ask my teacher in Wednesday’s class what to do about it.

I was going to ask for a solution to the plugin installation at the Wednesday program session, but this week’s session was at the art museum, so I booked an appointment for the Friday project clinic.

I still haven’t found a way to install the plugin in the project, so my teacher told me to wait for the email after she found a way to do it and taught me how to fix the mapping manually without installing the plugin.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 6:

Feedback of last week’s assignment:

Last week I purchased a model on Taobao that was very similar in size to Cupid, but found out that it was in fact uncopyrighted, and I apologize for that, and I will be replacing it over the course of the week.Since I was working on a collaborative project last week I only completed half of the full length of this week’s assignment. So this week I’m going to try to get the remaining half done as well.

In addition to this, when making the shot of Cupid shooting an arrow I found it difficult and strange to have the camera and the bow moving at the same time, so my teacher suggested that I split it into two shots and remove the rotation of the camera.

After this shot, we need to add a shot of Cupid and Yue Lao confronting each other to express their emotions.

Next week’s assignment is to improve the feedback received this week in Maya. Specifically, the assigned shots need to be modified, including adjusting character movements, optimizing camera movements, improving lighting effects, and adding new elements and special effects. Throughout the process, every detail is carefully reviewed and tested to ensure that the final assignment can meet the high quality requirements.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 5:

Feedback Of Last Week’s Assignment:

I got some advice on lens placement and movement. For example, in places where the camera stops and seems abrupt change it to move quickly and then continue to move slowly. There’s also changing some of the telephoto shots to medium shots, which highlights the protagonist’s reactions and expressions better.Finally, my teacher also gave me some advice on the details of the performance, such as how to design Cupid’s expression at the end when he realizes that he has been pierced by an arrow, which would be more interesting.

Since the characters in my story have a large range of motion, I needed to map out the surroundings and the route the characters would take, otherwise it would be confusing for the audience. My teacher provided me with an overhead view of a park as a reference for the environment design.

Other than that, I forget to create a short bio describing who the character is and where they are in the story at this moment, and list characteristics which demonstrate your charactersmotivations why they are who they are why the do what they do etc. Describe what the character did before this story I’m animating and what happens at the end of the story to characterize the character in more depth and make the character more vivid and three-dimensional.So I’ll refine that afterward.

Assignment:

This week’s assignment is to replace Cupid with a bound model to make the character’s movements as well.

https://syncsketch.com/sketch/MzY4MzIwNTU5/?offlineMode=1#/23987285/24866697/f_0

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 4:

Feedback of last week’s assignment:

I got some feedback on last week’s assignment, such as adding character reactions after the action to make the plot make more sense.

I got some feedback on last week’s assignment, such as adding character reactions after the action to make the plot make more sense. Then changing some shots that left the audience wondering. And in the next week replace the cylinder representing yuelao with a body mechanic model, so that it can represent the character’s movements and refine the whole animation preview.

Creating Your Characters:

In this lesson I learned to create a compelling character from the aspects of Sympathetic Nuanced Flawed Active. And try to utilize body language and character acting instead of dialogue so that the character’s personality is better represented in the animation.

Assignment:

And in the next week replace the cylinder representing yuelao with a body mechanic model, so that it can represent the character’s movements and refine the whole animation preview. And create an initial character design concept。

https://syncsketch.com/sketch/MzY4MzIwNTU5/?offlineMode=1#/23801566/24673005/f_4958

Categories
collaboration unit

1.4 : Refinement of the program and problem solving

In this Monday’s meeting we reported separately on last week’s work. And we refined the whole workflow and everyone’s work schedule. And joined the Lcf students in charge of costume design.

I presented the problems I encountered in last week’s animation, and the solutions. Then plan this week’s work schedule, which is to go to the teacher for solutions to the mapping and shoe problems while waiting for the character model to be created.

One of the problems we found during the meeting was that if we wanted to show the clothes designed by the lcf students, it would be difficult to create an animation while adding the physical simulation effect of the fabric. So we decided to model the fabrics of the garments.

Here is the record of the meeting.

Feedback on tutorial:

To solve the problems of the texture and the high heels, I need to download the plugin of daztounreal first. And try to re import the file into unreal.

And the problem with sketelon can be solved in daz, just need to delate the skeleton which is extra.

Then Serra offered me a solution to the problem of instruments appearing in the animation, and that was to CREATE A SOCKET on top of the skeleton.

Categories
collaboration unit

1.3 : Project process testing phase

After last week’s meeting, a work plan for the week was made, which was to start with a character and test the feasibility of each part of the process to ensure that the final project would be completed successfully.Here is the record of our meeting.

The part I was mainly responsible for was character animation. If you create the animation with the traditional method of manually inserting keyframes the time may not be enough. One reason is that I need to bind the characters myself to add controllers to each character. The second reason is that there are four characters in our band and the video is planned to be three minutes long, which is obviously not possible. Luckily, Serra’s class this week taught us how to animate using the ik rig method, so I was able to quickly create animations and then tweak the details, which greatly improved my productivity.

After six days the friend who was in charge of the character forwarded me the model I started to import it into ue5 and started working on it.

The working process:

  1. Download a character model and a animation file in fbx.

2. Import them into ue5 and create an ikrig for the model.

3. Import the character into ue5 and create an ikrig for it. Make sure the name of chain are the same with xbot in this phase.

3. Create a IK retargeter and adjust characters pose to match the xbot model.

The problems that I have:

  1. The student responsible for creating the model exported the model fbx file and ue source file via daz. When I imported both of these files I experienced a loss of textures. And the textures don’t match the material.

2. There is a problem with the skeleton of the model that causes the character’s arms and thighs to look like they are broken after adding the animation.

3.The character’s heels are in the floor.

The solutions:

  1. I’ve tried manually adding textures to the model, but they’re never in the right place.So I’m going to ask the teacher how to fix this in the classroom where I’m checking the progress of the program this week.
  2. I checked some tutorials and the bone problem can be fixed by removing the extra bones in daz and the animation will be correct. So I’m going to construct a pass with the student who created the model and send her the tutorial for her to correct the model.
  3. I haven’t found a suitable solution to the high heels problem so far, so I’m going to ask my teacher about it in class.