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collaboration unit

1.10 :Rendering and editing stage

Finally, Chris and Carllos rendered and output the video.Finally, Chris and Carlos rendered and output the video.

After the rendering and editing were completed, everyone discussed and put forward some opinions and output several different versions. Everyone chose the most suitable version together. Finally, we move together to complete the project.

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collaboration unit

1.9 :Make animation in unreal

This process was very smooth in comparison. As for some minor problems, such as the character’s facial deformation and passing through the mold, I found that it was a version problem, so I re-redirected and solved the problem. Then first complete the animation of a character and bring it to the meeting for everyone to see.

Then I completed the animation of several other characters. Finally, you only need to add their own instruments to the characters. Following online tutorials on how to bind weapons to characters, I encountered trouble in the blueprint, so I sought help from the teacher in class and solved the problem.

At the same time, Chris also completed the special effects and sent us the test

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collaboration unit

1.8 Solve the mesh problem in UE

Since time was very tight at this time, the animation part had to be completed as soon as possible, so Carlos and J. and I held a small meeting at school to discuss how to solve the problem.

To solve this problem we have this plan:

  • I first work on the animation to see how to repair the bass forearm, and then add the instrument to the character to change the animation. After it can be exported, I will see if there are any problems with rebinding.
  • The second option is to send me a Metahuman. I can modify it as I like and test whether there are any problems with the animation. If there are no problems, I can use Metahuman.
  • The third thing is to see if there is still any problem if the clothes are replaced with the same bones. Then let’s try again to see if the dazto unreal plug-in can be successful. There may be a problem with importing bones in fbx format.

So I did some tests on these solutions

In Maya, I successfully used adv for bone binding, so that even if the daztounreal plug-in failed, I could still animate in Maya.

Fortunately, my team members successfully solved the problem of daztounreal and passed the project files to me, so we finally decided to use ikretarge to create animations in ue.

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collaboration unit

1.7 : Finding methods to solve problems 02

Since there was a problem installing the plug-in last week, I booked a project clinic this week, but the problem was not resolved. So we are looking for solutions, such as whether we can bind it in ue. Then Chris will do the special effects production.

Since there was a problem installing the plug-in last week, I booked a project clinic this week, but the problem was not resolved. So we are looking for solutions, such as whether we can bind it in ue. Then Chris will do the special effects production.

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collaboration unit

1.6 : Finding methods to solve problems

This week we held an online meeting。Here is the meeting Notes:

  • J has finished 2 characters – will be done Wednesday/Thursday depending on when YouYou gets characters over
  • Yi has Unreal file – going to test animations. Will be done beginning of next week
  • Chris has received and opened Unreal project from Hanyue – is going to start environment/atmosphere VFX. Will be done next Monday then will do character VFX
  • Chris & Carlos will speak offline about scene capture
  • Will speak with Youyou about assets

Here is some showcase of our scene:

Solve problems of the mesh in UE:

I tried to find some tutorials on the Internet to solve this problem, and found that importing the daz model into ue must go through a plug-in called daztounreal. So in class, the teacher helped me find some tutorials on the installation and use of daztounreal.

I went back and followed the tutorial to install it. The plug-in must be installed into unreal through daz. I first installed daz and successfully installed the plug-in in daz. In daz, it shows that the plug-in is successfully installed in ue, but the plug-in cannot be found in the plug-in manager of ue.