This week, I made some adjustments to the blocking in the last homework, mainly based on the teacher’s feedback. The following are detailed suggestions and thoughts for improvement:

First, when the character is about to start running, a preparatory action of stepping back needs to be added. This change can better reflect the character’s momentum accumulation and make the starting action look more natural and powerful. The addition of this preparatory action can enhance the character’s expressiveness and the audience’s sense of substitution.


Second, because I changed the camera angle from the front side to the 3/4 side view, the character’s movements can be more clearly seen. However, this also brought some new problems, such as the character’s posture is not clear enough on the keyframe. For example, the arm behind is blocked by the body, making the movement unclear. To solve this problem, I need to raise the arm behind higher to make the posture look more stretched and clear. In addition, in some keyframes, the positions of the two arms overlap, making it difficult to distinguish the front and back arms. Therefore, I need to adjust the position of the arms and separate them to ensure that each action is clearly visible.

Third, when the character jumps, because it requires a lot of strength, I need to make the preparatory action of squatting bigger and more exaggerated. This can better convey the process of the character’s accumulation of strength, making the take-off action more vivid and powerful, and also increase the expressiveness and viewing of the animation.

Fourth, the character’s arms need to make an arc movement following the body’s movement when landing, just like the tail animation in the ball bouncing we did before. In this way, the smoothness and naturalness of the character’s movements can be increased, making the entire movement more in line with the laws of physics and the audience’s expectations.

Finally, when the character finally lands, the arc of the pelvis position presents a triangle. However, in general, the arc of the character’s movement should be circular. Therefore, I need to adjust this part of the action and change the trajectory of the pelvis to a circular shape to make the character’s movement smoother and more natural.