After last week’s meeting, a work plan for the week was made, which was to start with a character and test the feasibility of each part of the process to ensure that the final project would be completed successfully.Here is the record of our meeting.
The part I was mainly responsible for was character animation. If you create the animation with the traditional method of manually inserting keyframes the time may not be enough. One reason is that I need to bind the characters myself to add controllers to each character. The second reason is that there are four characters in our band and the video is planned to be three minutes long, which is obviously not possible. Luckily, Serra’s class this week taught us how to animate using the ik rig method, so I was able to quickly create animations and then tweak the details, which greatly improved my productivity.
After six days the friend who was in charge of the character forwarded me the model I started to import it into ue5 and started working on it.
The working process:
- Download a character model and a animation file in fbx.

2. Import them into ue5 and create an ikrig for the model.

3. Import the character into ue5 and create an ikrig for it. Make sure the name of chain are the same with xbot in this phase.

3. Create a IK retargeter and adjust characters pose to match the xbot model.


The problems that I have:
- The student responsible for creating the model exported the model fbx file and ue source file via daz. When I imported both of these files I experienced a loss of textures. And the textures don’t match the material.

2. There is a problem with the skeleton of the model that causes the character’s arms and thighs to look like they are broken after adding the animation.


3.The character’s heels are in the floor.

The solutions:
- I’ve tried manually adding textures to the model, but they’re never in the right place.So I’m going to ask the teacher how to fix this in the classroom where I’m checking the progress of the program this week.
- I checked some tutorials and the bone problem can be fixed by removing the extra bones in daz and the animation will be correct. So I’m going to construct a pass with the student who created the model and send her the tutorial for her to correct the model.
- I haven’t found a suitable solution to the high heels problem so far, so I’m going to ask my teacher about it in class.