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collaboration unit

1.4 : Refinement of the program and problem solving

In this Monday’s meeting we reported separately on last week’s work. And we refined the whole workflow and everyone’s work schedule. And joined the Lcf students in charge of costume design.

I presented the problems I encountered in last week’s animation, and the solutions. Then plan this week’s work schedule, which is to go to the teacher for solutions to the mapping and shoe problems while waiting for the character model to be created.

One of the problems we found during the meeting was that if we wanted to show the clothes designed by the lcf students, it would be difficult to create an animation while adding the physical simulation effect of the fabric. So we decided to model the fabrics of the garments.

Here is the record of the meeting.

Feedback on tutorial:

To solve the problems of the texture and the high heels, I need to download the plugin of daztounreal first. And try to re import the file into unreal.

And the problem with sketelon can be solved in daz, just need to delate the skeleton which is extra.

Then Serra offered me a solution to the problem of instruments appearing in the animation, and that was to CREATE A SOCKET on top of the skeleton.

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