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collaboration unit

1.9 :Make animation in unreal

This process was very smooth in comparison. As for some minor problems, such as the character’s facial deformation and passing through the mold, I found that it was a version problem, so I re-redirected and solved the problem. Then first complete the animation of a character and bring it to the meeting for everyone to see.

Then I completed the animation of several other characters. Finally, you only need to add their own instruments to the characters. Following online tutorials on how to bind weapons to characters, I encountered trouble in the blueprint, so I sought help from the teacher in class and solved the problem.

At the same time, Chris also completed the special effects and sent us the test

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