And finally the editing and rendering part,The software crashed many times during rendering, so I tried to adjust the parameters according to the online tutorials many times before I finally succeeded!Export sequence frames edit and dub in pr。I’m very interested in the theme of this project, and hope that I can move forward with it and try to add some character acting to make it more complete.
Category: UE5
Class Notes
Method of binding a spotlight to a shark’s eye







Unreal Engine Basics 2
In the past few days, I have searched for basic tutorials on ue software on the Internet, and learned some operations independently to prepare for the final project.


Unreal Engine Basics
In the past few days, I have searched for basic tutorials on ue software on the Internet, and learned some operations independently to prepare for the final project.



Process of Porject:
I built the scene first, and realized that at this point the front, middle, and back view of the scene were not clearly distinguishable,So I added volumetric fog and the image became more structured。Then after animating the camera, I realized that the first-person view didn’t feel right.So I created camera shake in the blueprint to simulate the effect of the character walking。Finally, observing the picture, I felt that the glowing effect of the shark’s eyes was not obvious enough, so I added the fake light ,All the effects of light cast on objects are inserted keyframes by my self.

class notes


UE 5: week 8





Week 5: UE
Learned controlRIG in UE5 this week.

This week I built a first draft of a final project using assets in bridge. This week learned how to use physics simulations in ue

Week 2: UE5
I mapped out a set of scenes and storyboards. Here’s a rough idea of what the final assignment will look like.
