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Week 1
In the first week of our course, the students in our class were divided into two groups and arranged different learning contents. The first group of students stayed in the classroom for regular courses, while the second group of students, which was my group, was taken to a special motion capture studio to experience and learn the basic operation of the Vicon system.

Vicon is a high-precision motion capture system widely used in film and television, game development, sports science and virtual reality. It accurately records complex dynamic movements by installing a series of reflective markers on the captured object and then using multiple high-speed cameras to simultaneously capture the position and movement trajectory of these markers. This data can be used to drive virtual characters and make animations more realistic.
After entering the motion capture studio, we first learned about the basic components of the Vicon system, including cameras, reflective markers, motion capture suits and data processing software. We also learned how to properly set up and calibrate these devices to ensure that the captured data is accurate.

Next, we were fortunate to be able to experience using these motion capture devices in person. Several students put on special motion capture suits, which were covered with multiple reflective markers. The positions of these markers were carefully designed so that the camera can accurately capture their movements from all angles.
Before we officially started the motion capture, the technicians demonstrated how to set up the Vicon system. They explained in detail the placement of the camera, the calibration process, and how to use the dedicated software to monitor and adjust the capture environment. We learned that good calibration and setup are key steps to ensure the accuracy of the captured data.

When all the preparations were completed, the students wearing the motion capture suits began to perform a series of movements. The high-speed camera in the studio synchronously captured every subtle change in movement and transmitted the data to the computer in real time. Through the software interface, we can see a virtual 3D model that accurately reproduces the students’ movements. This data can then be exported and used for a variety of applications such as animation production and motion analysis.
The whole process not only gave us a deeper understanding of motion capture technology, but also allowed us to experience the complexity and fun of its actual operation. Through this practice, we not only learned theoretical knowledge, but also mastered some basic operating skills, laying a solid foundation for future learning and application.
All in all, this was a very interesting and inspiring course.

Concept of a World:
A world is defined by its community, dimension, and actions.
It encompasses beliefs, voice, and the ability to advance or collapse.
Worlds have mythic figures, members, and rules that might appear arbitrary to outsiders.
A world serves the common welfare of its members and provides magic powers and permissions to live uniquely within it.
It creates relevance and meaning through agreed actions and undergoes innovations and upheavals to stay active.
A world is a vessel for stories and structures but is always evolving.

Emphasizes the importance of understanding the user rather than relying solely on the designer’s intuition.
Utilizes mixed methodologies such as observational studies, interviews, personas, scenarios, user-journeys, prototyping, testing, and data analysis.
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