This week, we had our first meeting and began by dividing up the work based on the project outline and identifying the methods and software that each person will use in the project. Then from several demos created by jiaxin, we chose the one that best suited our project’s music.After much deliberation, we initially decided that the project would consist of an orchestra and large stage with several different scenes.
We set up the online meeting on Saturday night, but found that it didn’t work as well, and there were a lot of limitations to operating online when it came to sharing progress, so we had another offline meeting on Monday.
The project flow:
1.First jiaxin provides music samples
2.Carlos and J who is major in VR create the metahuman.
3.While creating the metahumen, 3d animation major hanyue builds the scene in ue5.
4.After metahuman is finished 3d animation yi is responsible for the character animation part.
5.After the animation is composited, it is handed over to fvx’s chris for touch-ups and special effects compositing.
Then we had a meeting summary:


Next Steps Program:
In the next phase we would be defining the overall style of the project, so we submitted our respective storyboards by Thursday in preparation for next week’s meeting where we would work together to define the overall visual style of the virtual band.






Problems we encountered:
Considering the large number of characters in the animation part and the fact that the video is three minutes long, the animation is a lot of work, and in order to make sure that the project will be completed within the time limit, the rest of the group unanimously decided to use motion capture to complete it. However, as the person who was mainly responsible for the animation, I hadn’t come across motion capture in the workflow I had learned before. So it was a brand new challenge. The other students asked me to go and learn the process of motion capture from scratch, but I found that there were many problems I might face in trying to understand the process of motion capture, such as debugging the equipment, unexpected situations during the operation, and adjusting the details after outputting the animation, which would cost a huge amount of time and could not guarantee the complete success as a field that I was not familiar with. Moreover, none of the students in the group had ever tried to create animation with motion capture devices, so there was no professional guidance in the creation process. So I don’t think this approach is very reliable.
How do we fix this:
Immediately after I found this problem, I communicated with my group and proposed to them that my solution would be to use an animation sequence to create the base animation first, and then adjust the details according to the needs of the music and the camera. We finally agreed on this solution.In dealing with some of the action can not find the material when we can use the deepmotion this software, after shooting the video automatically generate the corresponding action animation, and then adjust the animation.
What have we learned through this:
In the process of teamwork should learn to communicate in a timely manner, analyze the reasons for the emergence of problems, mutual understanding, and work together to find the most reasonable and effective solutions.Everyone specializes in different neighborhoods and needs to listen carefully to what others have to say.