Categories
collaboration unit

1.2 :Division of labor and cooperation phase

This week, we had our first meeting and began by dividing up the work based on the project outline and identifying the methods and software that each person will use in the project. Then from several demos created by jiaxin, we chose the one that best suited our project’s music.After much deliberation, we initially decided that the project would consist of an orchestra and large stage with several different scenes.

We set up the online meeting on Saturday night, but found that it didn’t work as well, and there were a lot of limitations to operating online when it came to sharing progress, so we had another offline meeting on Monday.

The project flow:

1.First jiaxin provides music samples

2.Carlos and J who is major in VR create the metahuman.

3.While creating the metahumen, 3d animation major hanyue builds the scene in ue5.

4.After metahuman is finished 3d animation yi is responsible for the character animation part.

5.After the animation is composited, it is handed over to fvx’s chris for touch-ups and special effects compositing.

Then we had a meeting summary:

Next Steps Program:

In the next phase we would be defining the overall style of the project, so we submitted our respective storyboards by Thursday in preparation for next week’s meeting where we would work together to define the overall visual style of the virtual band.

Problems we encountered:

Considering the large number of characters in the animation part and the fact that the video is three minutes long, the animation is a lot of work, and in order to make sure that the project will be completed within the time limit, the rest of the group unanimously decided to use motion capture to complete it. However, as the person who was mainly responsible for the animation, I hadn’t come across motion capture in the workflow I had learned before. So it was a brand new challenge. The other students asked me to go and learn the process of motion capture from scratch, but I found that there were many problems I might face in trying to understand the process of motion capture, such as debugging the equipment, unexpected situations during the operation, and adjusting the details after outputting the animation, which would cost a huge amount of time and could not guarantee the complete success as a field that I was not familiar with. Moreover, none of the students in the group had ever tried to create animation with motion capture devices, so there was no professional guidance in the creation process. So I don’t think this approach is very reliable.

How do we fix this:

Immediately after I found this problem, I communicated with my group and proposed to them that my solution would be to use an animation sequence to create the base animation first, and then adjust the details according to the needs of the music and the camera. We finally agreed on this solution.In dealing with some of the action can not find the material when we can use the deepmotion this software, after shooting the video automatically generate the corresponding action animation, and then adjust the animation.

What have we learned through this:

In the process of teamwork should learn to communicate in a timely manner, analyze the reasons for the emergence of problems, mutual understanding, and work together to find the most reasonable and effective solutions.Everyone specializes in different neighborhoods and needs to listen carefully to what others have to say.

Categories
collaboration unit

1.1 :preparatory stage

During the first week in the collaboration unit, we found group members with similar interests through exchanges and communication: carlos and J from vr majors, hanyue and yi from 3d animation, and jiaxin from music majors and chris from fvx majors.

We each introduced our neighborhoods of expertise and interest, and then began discussing the theme of our current creation. Because the group found a music major, which put us in a position to create something based on sound, we eventually decided to produce a project with the theme of a virtual band.

We developed a project time plan:

After the formation of the team we are ready to start the second week of everyone’s free time to start offline meetings, the meeting content is roughly the division of labor and personnel arrangements for each section. As well as researching musical styles.

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 2:

This week’s program course learned about world building Sets and props and set effects on visual perception. Here are some of the class notes.

Feed back of last week’s assignment:

Rough sketches of the three stories were drawn last week, of which the story about zbrush and the matchmaking company can move forward, the zbrush story needs to change some of the plot points that don’t make sense and add some shots to make the plot coherent. The matchmaking company needs to refine the storyline, and be aware that character acting requires one action and one reaction.

assignments:

This week’s assignments are three compositions and refinement storyboards and a moodboard about the project

This is my story board:

This is my mood board:

This is my composition:

Categories
Advanced and Experimental 3D Computer Animation Techniques

Week 1:

The first session of the program talked about what to look for to start a project, and I took some notes

About the initial idea of the project I drew three doodles, the first is the story of the moon old man and cupid, the second is a social animal fell asleep overtime into the zbrush software that is being used to find that you can carve yourself, to carve yourself after the software did not save the software crashed, so she was scared to wake up and found that the reality of their own project did not save the crash. The third is about the protagonist will always have nightmares at night, the bedside of the panda doll in the guise of a superhero to protect the protagonist’s sleep story.

Here are some doodles of these ideas

Categories
UE5

Rendering problems:

And finally the editing and rendering part,The software crashed many times during rendering, so I tried to adjust the parameters according to the online tutorials many times before I finally succeeded!Export sequence frames edit and dub in pr。I’m very interested in the theme of this project, and hope that I can move forward with it and try to add some character acting  to make it more complete.

Categories
UE5

Class Notes

Method of binding a spotlight to a shark’s eye

Categories
Design for Animation, Narrative Structures & Film Language

How this research has helped me in my creative endeavors

This research has given me guidance on how to explore my artistic style in the future. When creating new works, I will refer to the traditional Chinese ethnic styles emphasized in this study to make my works more unique and distinctive. Moving forward, I will explore how to combine unique Chinese aesthetics with modern advanced techniques, aiming to create animated works that meet current demands while also having an independent style

Categories
Design for Animation, Narrative Structures & Film Language

Class notes

Categories
Design for Animation, Narrative Structures & Film Language

Report conceptualization process

In the past two decades, Chinese animated films have undergone a significant transformation. This paper aims to explore the reasons and outcomes of this transformation by examining representative works from the Chinese animation film industry.

The impact of globalization has played a crucial role in shaping the evolution of Chinese animation. As the international market became increasingly important, Chinese animation started to be influenced by American animation. In order to cater to the demands of the global audience, Chinese animation gradually transitioned from a style driven by national culture to one guided by market trends and Western modernism.

This transformation is evident in both the art style and narrative approach of Chinese animated films. With the introduction of Western animation works and the intensification of market competition, Chinese animators began to imitate and incorporate elements from American animation styles. However, this exploration has not yielded optimistic results. By imitating Western styles, the traditional Chinese animation style has lost its uniqueness and artistic charm. As a result, Chinese animation now lacks a distinct competitive advantage in the global context.

The shift in art style and narrative approach has consequences for the identity and recognition of Chinese animation on the international stage. By aligning with Western modernism, Chinese animated films risk losing their cultural heritage and failing to stand out among global competitors.

In conclusion, this research highlights the transformation undergone by Chinese animated films in response to globalization and market demands. The imitation of Western styles has resulted in the loss of unique cultural characteristics, undermining the competitiveness of Chinese animation in the global market. It is essential for the industry to strike a balance between embracing international influences and preserving its own cultural identity, in order to create animated works that are both globally relevant and distinctly Chinese.

Categories
UE5

Unreal Engine Basics 2

In the past few days, I have searched for basic tutorials on ue software on the Internet, and learned some operations independently to prepare for the final project.